Call Of Duty 1 Multiplayer Cd Key 13
Download File ---> https://urlca.com/2t86GP
NOTES FOR MOD USERS:- It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision and may not be compatible with some of the new features that are included.- Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.
- Fixed a slow update problem with the server list.- Fixed a problem where the server list would improperly list servers with a ping of "1."- Fixed an issue with the server list being incomplete under certain circumstances.- When sorting the server list by a key other than ping, all entries of the same key are sorted by ping, instead of being random.- Fixed server determination of which clients require authorization. (This corrects the issue where some Internet players received a GUID of 0)- Autobalance was updated to prevent players from joining a team if this action would cause that team to be unbalanced.- Setting scr_teambalance to any number greater than 0 will balance teams to within that number of players, for example, 'scr_teambalance 2' balances the teams within 2 players. (8 vs 10 is ok, but 8 vs 11 is not)- True spectators (not dead players) are no longer restricted by the freelook cvar. They can always freelook.- If you are spectating a player (through their eyes) and you go into freelook, your view is no longer capped to the 180-degree arc of the ladder.- Removed the 'weapon' command.- Increased the max cfg file that can be executed to 64K from 16K.- Unknown commands in the server console now do not print to all clients. A say command is now required.- Fixed an issue where rcon status would occasionally not show all of the players on a server.- Fixed an issue on some ATI cards that would cause water to render improperly. (also affects Single Player)- Fixed an issue where too many custom pak files (maps or mods) would cause the "Pak Sum / Name Mismatch" error. (Also affects Single Player)- As an added security feature, your CD key will no longer be displayed in the Multiplayer Options menu.- Fixed not being able to immediately climb on a ladder after landing from a jump.- The "screenshot," "screenshotJPEG," and "record" console commands no longer overwrite existing files.- Cheat protected r_intensity.- Fixed player pings in the scoreboard. Previously if you were spectating someone, your displayed ping was for the person you were spectating.- Fixed a rare case of player stacking in multiplayer.- The Weapon, Item, say, sayteam, and tell log prints now include client guid, id, and name. (This will be useful for logging stats by actual player GUID, rather than by player name)
NOTES FOR MOD USERS:- It is recommended that any user modifications that have been installed to the Call of Duty directory be removed before installing this patch. These modifications are not supported by Activision® and may not be compatible with some of the new features that are included.- Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces, otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.
- Adjustments made to the sniper rifles to make them balanced.- When a player lands after jumping, his/her speed is briefly reduced, making bunny hopping a less effective tactic in multiplayer.- Adjusted hitboxes on player models to make them more accurate and thus making rifles more effective.- The number of grenades given to a player is now based on the weapon selected. Sniper rifles provide 1 grenade, Bolt-action rifles provide 3 grenades, and all other weapons provide 2 grenades.
There is a new client command in the Multiplayer Options screen called "Allow Downloading." When set to on, connecting to a server that contains a new map or mod will automatically begin downloading the files associated with the map or mod.
- Removed music from multiplayer menus- Fixed minefield explosion sounds not always playing correctly- Fixed minefield explosion damage killing nearby players- Teammate icons (scr_drawfriend) are smaller and slightly transparent now. They are also based on nationality.- Fixed crash that would happen for some people on start of multiplayer if "cl_motd" was set to "1".- Fixed an exploit that would turn the world solid black.- The "tell" command works from a dedicated console to send a message to a single client.- You cannot "callvote" a non-existent map from the console.- Fixed "callvote" failing as soon as one less than half the people vote no.- Fixed some issues with mods and some issues with pure servers.- Fixed nearby trees vanishing in large outdoor levels when lots of effects go off at once.- Changed the draw order on the compass so that friendlies draw on top of objectives.- Font files now try to load from the main language folder first.- Fixed bug where if you strafed off a ladder it would repeatedly grab and drop the whole way down the ladder.- When you fall from a ladder you no longer play the ladder climb down animation.- Grenades no longer float in air if they planted on something that moved.- Grenades no longer jiggle when planting on players.- Adjusted the position of the Kar98 when aiming down the sight.- Players no longer run in place when planting a bomb.- Fixed case of the gun not getting placed in the right hand when you die while reloading.- Fixed the reload animation playing after you respawn.- Fixed some view problems with the MG42.- Fixed cvar propagation issues seen when joining a server and then starting your own server- Fixed ambient sounds continuing from the previous map when starting to load the next- The scoreboard now is scrollable at the end of a map.- The icon for password-protected games should now properly show in the server browser menu.- Fixed a crash in the main menu that came about when users left the computer sitting at the menu for prolonged amounts of time.- Fixed a crash changing map and gametype via vote menu.- Fixed a problem with the host not being able to join a team after the map changed.- Fixed sporadic friendly fire message when killing an enemy player in Behind Enemy Lines.- Fixed a problem with cdkeys not being displayed after connecting to a server running a mod.- The Server Info button on the Join Server screen now displays additional server information. Friendly Fire and Kill Cam settings are now displayed.- Removed unused cl_timenudge cvar to prevent possible exploit.- Cheat-protected r_colormiplevels to prevent possible exploit.
For the latest intel, be sure to visit the Call of Duty: Mobile website.Also check out www.callofduty.com, www.youtube.com/callofduty, and follow @CallofDuty on Twitter, Instagram and Facebook.
For Steam CD Keys, you must download (HERE), install the Steam software and create a new account. If you already have a Steam account, once you log in, click "Add a game" (located in the bottom left corner), and then "Activate a Product on Steam". After a few more clicks, you will be prompted to type in your CD Key. Thus, the game will be activated and automatically added to your account library.
Players in HQ, RE, SD, TDM, and BEL games can now call timeouts. To call a timeout, use matchtimeout in the console. To end a timeout in progress, use matchtimein. These commands are bindable. (Note to mod-makers: in order to allow your players to call timeouts, the players have to belong to a team.ex: Allies/Axis.)
- Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces; otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.
- Call of Duty does not support mods that have spaces in the mod's folder name. Be sure that the folder that contains your mod does not have spaces, otherwise users will not be able to download the files. For example, a mod in a folder called "My Mod" would be invalid, whereas "MyMod" or "My_Mod" would work.
Note: If playing split-screen online, you will have to get the Xbox Live Gold or the PlayStation Network Plus subscriptions. However, for playing local multiplayer you can do so without forking out the additional money. 2b1af7f3a8